This was the first real game I attempted to make when I first began game development roughly 3 years ago. I became overwhelmed at the scale of the game and abandoned the project. I am happy to announce that after a few years of advancing my skills, I am restarting Premogeniture from the ground up using the ideas from the original concept.
Primogeniture vision: A deepspace sandbox game about building the world around you starting with simple elements and building up to complex machines and tech trees. The game will have a focus on creativity and ingenuity through customization and the ability to create unique items and abilities.
I have already begun work and have created a character model with some simple animations and a controller script.
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